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  • Book - role-playing game -...

    Dungeons & Dragons Strixhaven: A Curriculum of Chaos (D&D/MTG Adventure Book)

    PRODUCT DESCRIPTION :

    · Strixhaven is designed to be dropped into any D&D campaign. You can use this adventure book as the basis for a magical university in any setting.

    · Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10.

    · Adds a new playable race—an owlin, one of the owlfolk who study at the university.

    · Includes a bestiary of over forty magical creatures and NPCs.

    · Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus.

    · Includes a beautifully illustrated double-sided poster map that shows Strixhaven's campus on one side and important locations on the other.

    · Attend an elite mage university, choose your college, and adventure your way to graduation.

  • Book - role-playing game -...

    Game in English language.

    About Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen)

    A thrilling space-based campaign for the world's greatest roleplaying game.

    Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.

    This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.

    Collection includes adventure book, setting book, book of monsters, poster map, and DM screen

    Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8

    The Astral Adventurer's Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more

    Boo's Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea

    Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub

    DM Screen—four-paneled Dungeon Master's screen designed for rollicking space adventures

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

  • Book - role-playing game -...

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

  • Book - Divers - Night's...

    "The honest habitues of the day begin to languish and doze, while the black agents of the night rise to seize their prey."

    Macbeth Act III Scene II

    Night's Black agents by Kenneth Hite, ENnies Award 2013

    Based on the Robin.D.Laws Gumshoe System

    Soon in your stores...

    "The Cold War is long over. Bush's is over.

    You were a soldier, a shadow agent, trained to move in this secret world: deadly and unsuspected.

    Then you quit, got fired, or burned out. But you haven't changed careers. You have found your own marks in the underground, the European networks of power and crime. You performed a few operations without asking too many questions. Who gave you a job in Prague? Who paid dearly for your silence on an account in Switzerland? You thought it was unimportant. In fact, it had a lot.

    Because without knowing it, you were working for vampires.

    Vampires do exist. What can they do? What do they own? Where are we safe? You do not know. So you better start asking the right questions, trace the operations of these bloodsuckers, infiltrate their networks, follow in their footsteps and target their weak points. Because if you don't chase them, they will. And they will kill you. Or even worse.

    Night's Black Agents trains the Gumshoe/Detective mechanism in the thriller/spy genre, combining the compulsive paranoia of films such as Ronin or the Bourne Trilogy with the supernatural horror straight from the writings of Bram Stocker and all the vampires since imagined in novels as in the cinema.

    The investigation is crucial but doesn't slow down the action, which is full of options for bloody combat, high-tech gear and heart-pounding chases.

    Dusting off the too classic gothic terrors to fit into our time, Night's Black Agents offers a wealth of possibilities. Leaders can create their own vampires, their minions, mold their own conspiracies to suit their plotting and action cravings. Optional rules let you set the level of betrayal, realism, and action in your games. Play using the examples provided or mix and match vampiric abilities, plots and perks for a bloody spy saga all your own.

    The included adventure starts the campaign with the starting city of Marseille.

    Stuff your Glock with silver bullets, consider replacing the bulb in your Maglite, and don't forget to check the mirrors. You just have to hope that what you think you know about vampires is the truth."

  • Book - role-playing game -...

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

    The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

    Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.

    Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.

    A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.

    Beauty and guile are in the eyes of the beholder!

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

    Book In French

  • Book - role-playing game -...

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

    The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

    Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.

    Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.

    A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.

    Beauty and guile are in the eyes of the beholder!

  • Book - role-playing game -...

    Book In Italian

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.

  • Video game - Divers -...

    Book in French.

    Pre-order (collector) edition of the Megadrive anthology, a true "Must-Have" for all Sega fans.

  • Video game - Nintendo - N64...

    Book in French. Throughout this book, the author Mathieu Manent, under the aegis of Ahl and J'm Destroy, retraces the history of Nintendo's 64-bit console, through a complete history of the machine, from its genesis to its second life, a detailed description of its complete software library, interviews with actors of the time and unpublished anecdotes. A cult book that is already a reference. Nintendo 64 Anthology pays tribute to this flagship through a unique and superb book. Relive buried emotions, intense joys, forgotten moments and enjoy Nintendo 64 Anthology, a second reference edition. After its announcement as Project Reality, the Nintendo 64 triggered the greatest anticipation in the video game world. Initially known as the Ultra 64, this machine was the source of many rumours, speculations, postponements...

  • Book - role-playing game -...

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

    Book In French

  • Book - role-playing game -...

    Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse

    · Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves

    · Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook

    · A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world

    Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.

    The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.

  • Book - role-playing game -...

    Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)

    PRODUCT DESCRIPTION :

    An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.

    Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

    Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

    For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide

    · Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps

    · Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse

    · Each adventure can be set in any existing D&D campaign setting or on worlds of your own design

    · Introduces eleven new D&D monsters

    · There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.

  • Book - role-playing game -...

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.