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Book - role-playing game -...
(Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.
Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!
Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
- Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.
- Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.
- Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.
- Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.
- Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.
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Book - role-playing game -...
Game in German. Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest role-playing game. Terror is descending on the nightmarish realm of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of frightening stories and terrifying truths. - Take a trip (perhaps even of your own free will) to the Half Plane of Fright: each area has its share of horrors, exciting story hooks and an array of macabre characters. - Create your own D&D horror setting, add tension with optional rules, and get tips on how to make your game as terrifying as you want it to be - Create characters with bloodlines to vampires, undead and witches, horror-themed subclasses, and discover the history of the Investigator and 'gifts of darkness' that could prove to be a double-edged sword. - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it on its own or add it to your existing game for some spooky fun
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Book - role-playing game -...
Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse
PRODUCT BULLET POINTS :
· Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves
· Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook
· A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world
PRODUCT DESCRIPTION :
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.
The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.
Book In French
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Book - role-playing game -...
The Practically Complete Guide to Dragons (livre illustré Dungeons & Dragons).
This superbly illustrated guide highlights the multitude of fantastic dragons found in the worlds of Dungeons & Dragons. Packed with advice on everything from how to fight dragons to how to ride them, The Practically Complete Guide to Dragons describes the most impressive creatures in every world. Detailing the appearance, abilities, habits, lairs and treasures of ten dragon species, and annotated with the personal observations and experiences of wizard extraordinaire Sindri Suncatcher, this incredible volume will spark countless adventures in your mind. The Practically Complete Guide to Dragons combines the best of three bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding and A Practical Guide to Dragon Magic. Completely updated, this essential volume contains everything new adventurers need to know about the most emblematic monsters of this fantastic universe! - THE ULTIMATE GUIDE FOR DRAGON LOVERS: part practical guide, part illustrated history book, A Practically Complete Guide to Dragons is a trusted source for dragon enthusiasts of all ages. It combines the best of the previous books in the Practical Guide series. - THE HIDDEN SIDE OF THE UNIVERSE: Drawn from the personal notebook of wizard Sindri Suncatcher, this book offers fans total immersion in the majestic world of D&D's most fantastical creatures. - THE BEGINNING OF THE ADVENTURE OF A LIFETIME: your mystical journey begins here. This magical book will delight dragon fans and give them a taste for a lifetime of adventure. - INSPIRATION FOR DUNgeon MASTERS: this book will be a treasure trove of information for both experienced and novice dungeon masters. Each page transports you to the world of dragons and Dungeon Masters can use it to enrich their D&D campaigns. - SUPERB ILLUSTRATIONS: gaze at the majestic illustrations on every page, drawn by some of today's hottest fantasy artists!
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Book - role-playing game -...
Phandelver and Below: The Shattered Obelisk (Dungeons & Dragons Adventure Book)
Uncover a new threat to Phandalin in this timeless dungeoneering adventure for the world's greatest roleplaying game.
Phandelver and Below: The Shattered Obelisk is a high-fantasy adventure for levels 1–12 that begins in the beloved town of Phandalin as it faces unimaginable danger. Whether the heroes are newcomers to Phandalin or are returning after the acclaimed Dungeons & Dragons adventure Lost Mine of Phandelver, they discover hints of a threat lurking below the town. The heroes soon learn that the cult of a malevolent entity has set its sights on transforming Phandalin into the capital of its evil empire. To save the town from oblivion, the heroes must uncover a nefarious plot and confront the otherworldly cultists directly.
· Offers new Dungeon Masters and players the opportunity to dive into their first full-fledged Dungeons & Dragons adventure
· Retains the beloved Lost Mine of Phandelver quests that unfold into a brand-new adventure with classic D&D themes and a tinge of horror
· Presents a bestiary with approximately two-dozen new creatures that showcase psionic magic, body horror, and more.
· Power up with a magic appendix of consumable metamagic items and duergar magic
· Includes a double-sided poster map with the Phandalin region on one side and the town of Phandalin plus key encounters in the adventure on the other
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Video game - Pix - VGM -...
An industry with recognized economic potential, video games are also an indefinable medium that has long since abolished the boundaries of its first manifestations. Yet the image that has developed in the collective consciousness over the years is still a long way from doing justice to its complexity, richness and cultural importance. As a result, game music suffers collateral damage. How can we make a neophyte understand that the expression “game music” does not designate a genre in itself, but rather a fundamental component of an interactive audiovisual experience, and that it can just as easily refer to the electronic “beeps” of the early days as to a piece performed by a symphony orchestra? But to understand the very essence of game music, you need to experience it for yourself. Indeed, it is a privileged witness to the formal evolution of the medium for which it has had to experiment and reinvent itself. Aimed at everyone, this book aims to understand game music and its philosophy through its history, transformations and role, as well as through the eyes of its composers. Language: French.
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Video game - Pix - OST -...
Even today, it's hard to consider video game music as a simple “musical genre”, as it has long since broken down every conceivable stylistic barrier, keeping pace with the technical evolution of machines. Its inexhaustible catalog has produced many masterpieces, and while we'll certainly have to wait years before seeing the works of Nobuo Uematsu, Jeremy Soule or Chris Hülsbeck included in the pantheon of our musical heritage, gamers know that recognition will come sooner or later. The 100 essential soundtracks presented in this book look back over almost thirty years of game music, each of them having contributed, in its own way and on its own scale, to the evolution of the genre both technically and purely musically. Language of the book: French.
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Book - role-playing game -...
Game in Italian. Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest role-playing game. Terror is descending on the nightmarish realm of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of frightening stories and terrifying truths. - Take a trip (perhaps even of your own free will) to the Half Plane of Fright: each area has its share of horrors, exciting story hooks and an array of macabre characters. - Create your own D&D horror setting, add tension with optional rules, and get tips on how to make your game as terrifying as you want it to be - Create characters with bloodlines to vampires, undead and witches, horror-themed subclasses, and discover the history of the Investigator and 'gifts of darkness' that could prove to be a double-edged sword. - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it on its own or add it to your existing game for some spooky fun
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Book - role-playing game -...
Book in Italian.
Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)
PRODUCT DESCRIPTION :
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.
Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
• Introduces gem dragons to fifth edition!
• Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.
• Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.
• Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.
• Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.
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Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
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Book - Deck - role-playing...
(Rules Expansion)
The ultimate magic item for the best roleplaying game in the world.
The Deck of Many Things is a famous Dungeons & Dragons magic item with spectacular unpredictable effects. Inside this box you'll find The Book of Many Things, which brings the mysteries of the deck to light and provides Dungeon Masters with everything they need for their campaigns. This book includes tips, adventure locations and new monsters for dungeon masters, as well as character options, magic items and different organizations for players, all inspired by the deck.
The Deck of Many Things expansion also includes beautifully illustrated cards, as well as additional cards that triple the size of the deck and allow you to build the perfect deck for your campaign. A complementary manual explains how to use the cards in a traditional oracle deck or how to draw inspiration from them to create D&D adventures.
Content:
- The Book of Many Things (192-page hardcover): A book for players and dungeon masters that can be used during any campaign related to The Deck of Many Things
- The Deck of Many Things (66-card deck): Get one of D&D's most legendary magic items with a deck featuring the original 22 cards with updated artwork, plus 44 additional cards that can be upgraded substitute it to customize your gaming experience
- The Deck of Many Things Card Reference Guide (80-page hardcover book): a guide to each card in the expansion deck and several ways to use the deck
- Deck box: a personalized box to store your deck as well as the deck reference guide
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Book - role-playing game -...
Dungeons & Dragons Quests from the Infinite Staircase (D&D Adventure Anthology Book)
REDISCOVER BELOVED FIRST EDITION ADVENTURES—Uncover the ruins of an ancient kingdom, dig through the wreckage of a futuristic spaceship, and explore an enchanting fairytale garden; these treasured tales have been carefully chosen and lovingly remastered for fifth edition
PLAY INDIVIDUALLY OR AS A CAMPAIGN—Designed for maximum flexibility, all 6 can be played as standalone adventures, dropped into an ongoing game, or run together as a cohesive campaign that takes characters from level 1 to 13
MAGIC ITEMS & MARVELOUS MACHINERY—Let your imagination soar with 3 new magic items and 6 futuristic technological devices; take inspiration from this marvelous machinery as you infuse your campaign and characters with some classic D&D flair
MEET OVER 30 MEMORABLE MONSTERS & CHARACTERS—From sentient androids to cosmic frog monsters, you're sure to emerge with a newfound favorite or two as you journey through roleplaying history
6 TIMELESS D&D ADVENTURES—This book contains the following Dungeons & Dragons adventures: The Lost City, When a Star Falls, Beyond the Crystal Cave, Pharaoh, The Lost Caverns of Tsojcanth, and Expeditions to the Barrier Peaks
Quests from the Infinite Staircase embraces the magic of the most beloved Dungeons & Dragons adventures of all time. Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes—like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.
Book In Englisch
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Book - role-playing game -...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Book In French
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Book - role-playing game -...
Game in English language.
About Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen)
A thrilling space-based campaign for the world's greatest roleplaying game.
Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.
This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.
Collection includes adventure book, setting book, book of monsters, poster map, and DM screen
Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8
The Astral Adventurer's Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more
Boo's Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea
Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub
DM Screen—four-paneled Dungeon Master's screen designed for rollicking space adventures
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Book - role-playing game -...
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
Beauty and guile are in the eyes of the beholder!
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Book - role-playing game -...
Keys From the Golden Vault (Dungeons & Dragons Adventure Book)
--PRODUCT DESCRIPTIONS--
An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.
Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.
· Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
· Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign
· Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
· Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
· Adventures emphasize player choice with each heist having multiple paths toward success
· Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards
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Book - role-playing game -...
Book In Italian
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
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Book - role-playing game -...
Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)
PRODUCT DESCRIPTION :
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.
Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
• Introduces gem dragons to fifth edition!
• Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.
• Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.
• Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.
• Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.
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Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.