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  • Book - role-playing game -...

    Book In French

    Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.

    The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

    Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

  • Book - role-playing game -...

    Book In French

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

  • Video game - Nintendo - The...

    A complete retrospective of all the Super Nintendo titles. A book to treasure, like your first game console.

  • Book - role-playing game -...

    Book In German

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

  • Video game - Nintendo - Pix...

    Book in French. Collection presenting all the Super Nintendo games, photos of each box, and a complete description. The collector's "Bible".

  • Art book - Final Fantasy -...

    Official art book "Dawn", from the Final Fantasy license, featuring illustrations by Yoshitaka Amano.

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • Book - role-playing game -...

    Game in german language.

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • Video game - Collector's...

    Book in French : Anthology Collector Nintendo 64. 1st Edition. Anthology Nintendo 64 - Collector's Edition. After its announcement as Project Reality, the Nintendo 64 triggered the greatest anticipation in the gaming world. Initially known as the Ultra 64, this machine was the source of many rumours, speculations and postponements. Nintendo 64 Anthology pays tribute to this flagship through a unique and beautiful book. Relive buried emotions, intense joys, forgotten moments and enjoy Nintendo 64 Anthology.

  • Book - role-playing game -...

    Book In German

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

  • Book - role-playing game -...

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • Book - role-playing game -...

    Game in French.

    Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest roleplaying game. Terror rains down on the nightmare kingdom of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of scary stories and terrifying truth. - Visit (perhaps even willingly) the Half Plane of Fright: each area has its own set of horrors, exciting story hooks, and a cast of ghoulish characters - Create your own D&D horror setting, add tension with the optional rules, and get tips on how to make your game as terrifying as possible - Create characters with lineage to vampires, undead, and witches, horror-themed subclasses, and discover the history of the Investigator as well as "gifts of darkness" that could prove to be a double-edged sword - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it individually or add it to your existing game for some spooky fun.

  • Book - role-playing game -...

    Book In French

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.

  • Book - role-playing game -...

    (Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.

    Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.

    Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!

    Let Bigby and Diancastra teach you everything about the iconic giants of D&D!

    - Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.

    - Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.

    - Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.

    - Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.

    - Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.

  • Book - role-playing game -...

    Book In English

    Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.

    The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

    Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

  • Book - role-playing game -...

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

  • Book - Box Set - Dungeons &...

    All rules and reference required to play the world's greatest roleplaying game.

    Need a refresh on your well-worn copies? Have a friend who is itching to get into the game? Want a super-handy case to hold all that D&D goodness? The Dungeons & Dragons Core Rules Gift Set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

  • Book - role-playing game -...

    Game in German. Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest role-playing game. Terror is descending on the nightmarish realm of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of frightening stories and terrifying truths. - Take a trip (perhaps even of your own free will) to the Half Plane of Fright: each area has its share of horrors, exciting story hooks and an array of macabre characters. - Create your own D&D horror setting, add tension with optional rules, and get tips on how to make your game as terrifying as you want it to be - Create characters with bloodlines to vampires, undead and witches, horror-themed subclasses, and discover the history of the Investigator and 'gifts of darkness' that could prove to be a double-edged sword. - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it on its own or add it to your existing game for some spooky fun

  • Book - role-playing game -...

    Game in English language.

    About Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen)

    A thrilling space-based campaign for the world's greatest roleplaying game.

    Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.

    This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.

    Collection includes adventure book, setting book, book of monsters, poster map, and DM screen

    Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8

    The Astral Adventurer's Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more

    Boo's Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea

    Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub

    DM Screen—four-paneled Dungeon Master's screen designed for rollicking space adventures

  • Book - role-playing game -...

    The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.

    This box contains:

    A 48-page adventure booklet with everything you need to get started

    A 32-page rulebook for playing tier 1-3 characters

    5 ready-to-play characters, each with their own character sheet

    6 polyhedral game dice

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards