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Book - role-playing game -...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
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Book - Deck - role-playing...
(Adventure)
An adventure setting spanning the infinite realities of the world's greatest roleplaying game.
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead—and they're all just a step away. Enter a portal to Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination, as well as the secrets of celestials, fiends, gods, and the dead.
Planescape: Adventures in the Multiverse contains everything a Dungeon Master needs to run adventures and campaigns set in Sigil and the Outlands, as well as new options for players who want to create characters prepared to explore the planes.
CONTENTS:
Sigil and the Outlands (96-page hardcover setting book)—Includes planar character options, details on the fantastic City of Doors, descriptions of the Outlands and the gate-towns that lead to the Outer Planes, and more
Turn of Fortune's Wheel (96-page hardcover adventure)—An adventure set in Sigil and the Outlands designed for characters levels 3–10 with a jump to level 17
Morte's Planar Parade (64-page hardcover bestiary)—Presents game statistics and descriptions for inhabitants of the Outer Planes, including planar incarnates, hierarch modrons, and time dragons
Poster Map—Double-sided poster map of Sigil and the Outlands, which can serve as both adventure locations and springboards to adventures across the multiverse
DM Screen—Sturdy, four-panel Dungeon Master's screen with art showcasing the Planescape setting
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Book - role-playing game -...
Game in German.
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
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Book - role-playing game -...
(Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.
Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!
Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
- Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.
- Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.
- Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.
- Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.
- Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.
Book In French
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Video game - Super Mario -...
Title: The Game Boy Bible - Collector Edition Language: written in French. This special collector edition revisits the iconic Game Boy universe with a premium finish tailored for enthusiasts and collectors. It features: A differentiated cover and premium design to reflect its collector status. A comprehensive review of the entire Game Boy library, with over 1,300 games covered. A detailed exploration of the console's history - from concept to global phenomenon. Presentation of official accessories, console variants and essential milestones. An essential volume for collectors and detail-oriented fans, ideal for B2B retail listings of limited or premium editions.
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Book - role-playing game -...
Game in Italian.
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
Beauty and guile are in the eyes of the beholder!
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Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
Book In French
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Video game - Divers -...
Enjoy this "Pix n' Love" marvel, which describes and explains the design of your favorite controllers and their evolution through the ages. Complete in French.
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Video game - Zelda - The...
Title: The Game Boy Bible - Collector Edition Language: written in French. This special collector edition revisits the iconic Game Boy universe with a premium finish tailored for enthusiasts and collectors. It features: A differentiated cover and premium design to reflect its collector status. A comprehensive review of the entire Game Boy library, with over 1,300 games covered. A detailed exploration of the console's history - from concept to global phenomenon. Presentation of official accessories, console variants and essential milestones. An essential volume for collectors and detail-oriented fans, ideal for B2B retail listings of limited or premium editions.