New products
New products
Dungeons & Dragons
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Book - role-playing game -...
Book in Italian.
Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)
PRODUCT DESCRIPTION :
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.
Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
• Introduces gem dragons to fifth edition!
• Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.
• Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.
• Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.
• Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.
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Book - Deck - role-playing...
(Rules Expansion)
The ultimate magic item for the best roleplaying game in the world.
The Deck of Many Things is a famous Dungeons & Dragons magic item with spectacular unpredictable effects. Inside this box you'll find The Book of Many Things, which brings the mysteries of the deck to light and provides Dungeon Masters with everything they need for their campaigns. This book includes tips, adventure locations and new monsters for dungeon masters, as well as character options, magic items and different organizations for players, all inspired by the deck.
The Deck of Many Things expansion also includes beautifully illustrated cards, as well as additional cards that triple the size of the deck and allow you to build the perfect deck for your campaign. A complementary manual explains how to use the cards in a traditional oracle deck or how to draw inspiration from them to create D&D adventures.
Content:
- The Book of Many Things (192-page hardcover): A book for players and dungeon masters that can be used during any campaign related to The Deck of Many Things
- The Deck of Many Things (66-card deck): Get one of D&D's most legendary magic items with a deck featuring the original 22 cards with updated artwork, plus 44 additional cards that can be upgraded substitute it to customize your gaming experience
- The Deck of Many Things Card Reference Guide (80-page hardcover book): a guide to each card in the expansion deck and several ways to use the deck
- Deck box: a personalized box to store your deck as well as the deck reference guide
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Frame - Dungeons & Dragons...
Follow the advice of the Dungeon Master and dare to go on an adventure on this Dungeons and Dragons framed print by GB Eye!
- Print on photographic paper
- Dimensions: 30.5 x 40.6cm
- Frame width: 25mm
- Shatter proof styrene
- Packaging: plastic film with protective plastic on the corners
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Book - role-playing game -...
Dungeons & Dragons Strixhaven: A Curriculum of Chaos (D&D/MTG Adventure Book)
PRODUCT DESCRIPTION :
· Strixhaven is designed to be dropped into any D&D campaign. You can use this adventure book as the basis for a magical university in any setting.
· Includes four brand new D&D adventures that can be played as stand-alones or woven together as a campaign from levels 1–10.
· Adds a new playable race—an owlin, one of the owlfolk who study at the university.
· Includes a bestiary of over forty magical creatures and NPCs.
· Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus.
· Includes a beautifully illustrated double-sided poster map that shows Strixhaven's campus on one side and important locations on the other.
· Attend an elite mage university, choose your college, and adventure your way to graduation.
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Book - role-playing game -...
The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.
This box contains:
A 48-page adventure booklet with everything you need to get started
A 32-page rulebook for playing tier 1-3 characters
5 ready-to-play characters, each with their own character sheet
6 polyhedral game dice
Box In French
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Book - role-playing game -...
Keys From the Golden Vault (Dungeons & Dragons Adventure Book)
--PRODUCT DESCRIPTIONS--
An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.
Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.
· Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
· Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign
· Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
· Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
· Adventures emphasize player choice with each heist having multiple paths toward success
· Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards
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Book - role-playing game -...
Book In Italian
Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
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Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
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Frame - Dungeons & Dragons...
Decorate your living room as the perfect Game master before destroying the poor adventurers following your story with this Dungeon and Dragon framed print by Gb Eye!
- Print on photographic paper
- Dimensions: 30.5 x 40.6cm
- Frame width: 25mm
- Shatter proof styrene
- Packaging: plastic film with protective plastic on the corners
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Book - role-playing game -...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
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Book - role-playing game -...
Description:
An epic Critical Role campaign for the world's greatest roleplaying game.
The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.
Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.
Critical Role Presents: Call of the Netherdeep contains seven chapters of thrilling adventure, with storyline elements that tie into themes found in Critical Role's campaigns.
Contents:
First major D&D adventure book within Critical Role's world of Exandria, taking players from levels 3–12
Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean
Bursting with all new art depicting Exandria
Includes a poster map of Ank'Harel
Adds magic items, creatures, and introduces rival NPCs
Book Dimensions: 0.787” x 8.583” x 10.787”
Book Weight: 2.189 lbs.
Languages Available: English
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Book - role-playing game -...
Game in German.
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
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Book - role-playing game -...
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
Beauty and guile are in the eyes of the beholder!
Book In French
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Book - role-playing game -...
Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse
· Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves
· Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook
· A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.
The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.
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Book - role-playing game -...
Book In Italian
A menagerie of deadly monsters for the world's greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
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Glass - Dungeons & Dragons...
Dungeons & Dragons Logo Chalice. - Hand painted chalice under official license - Material: high quality resin / stainless steel - Removable insert - Size approx. 20.5 cm Do not put in the dishwasher.
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Book - role-playing game -...
A menagerie of deadly monsters for the world's greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Book In French
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Book - role-playing game -...
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
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Book - role-playing game -...
Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse
· Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves
· Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook
· A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world
Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.
The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.
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Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
Book In French