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  • Book - role-playing game -...

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • Book - role-playing game -...

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • Lamp - Dungeons & Dragons -...

    Officially licensed Dungeons & Dragons Light, perfect for a desk or bedside table. Requires 2 x AAA batteries (not included)

    Approximate size: 12 cm

  • Backpack - Dungeons &...

    Backpack with adjustable shoulder straps and front pocket.

  • Book - role-playing game -...

    Game in German. Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest role-playing game. Terror is descending on the nightmarish realm of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of frightening stories and terrifying truths. - Take a trip (perhaps even of your own free will) to the Half Plane of Fright: each area has its share of horrors, exciting story hooks and an array of macabre characters. - Create your own D&D horror setting, add tension with optional rules, and get tips on how to make your game as terrifying as you want it to be - Create characters with bloodlines to vampires, undead and witches, horror-themed subclasses, and discover the history of the Investigator and 'gifts of darkness' that could prove to be a double-edged sword. - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it on its own or add it to your existing game for some spooky fun

  • GM-Screen - Dungeons &...

    Game In Italian

    The Reborn Screen: The rules content inside the new screen has been revised and updated in direct response to feedback received from D&D fans everywhere. It keeps the most relevant and useful game information at your fingertips.

    Dungeon masters will find essential support with him, regardless of their level.

  • Book - role-playing game -...

    Game in English language.

    About Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen)

    A thrilling space-based campaign for the world's greatest roleplaying game.

    Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.

    This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.

    Collection includes adventure book, setting book, book of monsters, poster map, and DM screen

    Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8

    The Astral Adventurer's Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more

    Boo's Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea

    Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub

    DM Screen—four-paneled Dungeon Master's screen designed for rollicking space adventures

  • Book - role-playing game -...

    Game in German.

    Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)

    PRODUCT DESCRIPTION :

    An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.

    Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

    Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

    For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide

    · Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps

    · Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse

    · Each adventure can be set in any existing D&D campaign setting or on worlds of your own design

    · Introduces eleven new D&D monsters

    · There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • Storage box - Dungeons &...

    - Big box ideal for storing all your dice!

    - Material: Resin

    - Size: About 13cm

  • Book - role-playing game -...

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

    The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!

    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:

    Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.

    Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.

    A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.

    Beauty and guile are in the eyes of the beholder!

  • Book - role-playing game -...

    The Starter Box: Dragons of Stormy Isle offers action-packed adventures in the Dungeons & Dragons role-playing game, where heroes battle monsters, hunt for treasure, and embark on epic quests . This box contains the essential rules of the game as well as everything you need to embody heroic characters who find themselves embroiled in an ancient war between dragons during their exploration of the Isle of Storms.

    This box contains:

    A 48-page adventure booklet with everything you need to get started

    A 32-page rulebook for playing tier 1-3 characters

    5 ready-to-play characters, each with their own character sheet

    6 polyhedral game dice

  • Book - role-playing game -...

    The Practically Complete Guide to Dragons (livre illustré Dungeons & Dragons).

    This superbly illustrated guide highlights the multitude of fantastic dragons found in the worlds of Dungeons & Dragons. Packed with advice on everything from how to fight dragons to how to ride them, The Practically Complete Guide to Dragons describes the most impressive creatures in every world. Detailing the appearance, abilities, habits, lairs and treasures of ten dragon species, and annotated with the personal observations and experiences of wizard extraordinaire Sindri Suncatcher, this incredible volume will spark countless adventures in your mind. The Practically Complete Guide to Dragons combines the best of three bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding and A Practical Guide to Dragon Magic. Completely updated, this essential volume contains everything new adventurers need to know about the most emblematic monsters of this fantastic universe! - THE ULTIMATE GUIDE FOR DRAGON LOVERS: part practical guide, part illustrated history book, A Practically Complete Guide to Dragons is a trusted source for dragon enthusiasts of all ages. It combines the best of the previous books in the Practical Guide series. - THE HIDDEN SIDE OF THE UNIVERSE: Drawn from the personal notebook of wizard Sindri Suncatcher, this book offers fans total immersion in the majestic world of D&D's most fantastical creatures. - THE BEGINNING OF THE ADVENTURE OF A LIFETIME: your mystical journey begins here. This magical book will delight dragon fans and give them a taste for a lifetime of adventure. - INSPIRATION FOR DUNgeon MASTERS: this book will be a treasure trove of information for both experienced and novice dungeon masters. Each page transports you to the world of dragons and Dungeon Masters can use it to enrich their D&D campaigns. - SUPERB ILLUSTRATIONS: gaze at the majestic illustrations on every page, drawn by some of today's hottest fantasy artists!

  • GM-Screen - Dungeons &...

    Game In German

    The Reborn Screen: The rules content inside the new screen has been revised and updated in direct response to feedback received from D&D fans everywhere. It keeps the most relevant and useful game information at your fingertips.

    Dungeon masters will find essential support with him, regardless of their level.

  • GM-Screen - Dungeons &...

    Game In Englisch

    This kit equips Dungeon Masters with a DM screen, tools, and accessories perfect for running Dungeons & Dragons adventures through creative dungeons and treacherous ruins.

    DM screen specially designed for dungeon delving, with tables for adding thrilling D&D encounters and chilling dungeon details.

    - 36 punch-out dungeon geomorph cards with pathway connection points—arrange in different formations to create dungeon maps in the middle of play.

    - Double-sided dry-erase sheet—has a numbered grid for sketching maps on one side and a summary of the main actions a character can take in combat on the other.

    - 18 illustrated punch-out condition cards, including mold and slime cards.

    - 9 punch-out numbered and illustrated initiative cards—easily track turn order for players, monsters, and nonplayer characters.

    - 1 storage folder & 1 card storage box.

  • Lamp - Dungeons & Dragons -...

    Lampada Dungeons & Dragons D20 Light.

  • Book - role-playing game -...

    Book In French

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

  • Book - role-playing game -...

    Description:

    An epic Critical Role campaign for the world's greatest roleplaying game.

    The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

    Inspired by the campaigns of the hit series Critical Role, this Dungeons & Dragons adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank'Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

    Critical Role Presents: Call of the Netherdeep contains seven chapters of thrilling adventure, with storyline elements that tie into themes found in Critical Role's campaigns.

    Contents:

    First major D&D adventure book within Critical Role's world of Exandria, taking players from levels 3–12

    Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean

    Bursting with all new art depicting Exandria

    Includes a poster map of Ank'Harel

    Adds magic items, creatures, and introduces rival NPCs

    Book Dimensions: 0.787” x 8.583” x 10.787”

    Book Weight: 2.189 lbs.

    Languages Available: English

  • Book - role-playing game -...

    Dungeons & Dragons: Mordenkainen Presents: Monsters of the Multiverse

    · Includes over 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves

    · Includes over 30 playable races—brings all the game's setting-agnostic races into one book, complementing the races in the Player's Handbook

    · A multiverse of lore—includes updates to monster lore that refocus the stories on the D&D multiverse, rather than on any particular world

    Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in Volo's Guide to Monsters and Mordenkainen's Tome of Foes, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face.

    The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player's Handbook.

  • Book - role-playing game -...

    Book in Italian.

    Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)

    PRODUCT DESCRIPTION :

    Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

    Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

    What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

    • Introduces gem dragons to fifth edition!

    • Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.

    • Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.

    • Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.

    • Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.