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  • Book - role-playing game -...

    Book In French

    Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.

    The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

    Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

  • RPG - Dice bag - Dragon

    This dice bag is enchanted with ancient dragon magic, that imbues dice with the power of great old golden wyrm, that sleeps among his uncounted treasures. If you are brave and have a big panache, like all dragonslayers, this will be your talisman, that can strenghten your dice with the might of dragons and give your sets power to defeat any monster.

    This Dragon Black & golden Velour Dice Bag is made of thick black fine velour with gold satin lining. One of the sides is printed with a luxurious golden dragon. We chose to depict an ancient wyrm, the predecessor of all golden dragons. You should be proud of wearing its picture because this is the sign that can give you the chance to find dragon treasure and win it in a fight with this ultimate monster. This is a very safe bag because two strings hold firmly all that you put inside.

  • Book - role-playing game -...

    Book In French

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

  • RPG - Dices - Dragons

    We designed many sets, each of which is a different aspect of dragon personality and nature. The more we know about dragons, the easier it is for us to produce the next dice. Every technological breakthrough in our factory results gives us chance to make better dragons dice. At the earliest sets, we learned how to create dice with unlimited durability and capable of the thousands of lucky throws. The latest editions are even more refined and readable than ever before. It's our tribute to the dragons that we believe bring luck. We currently offer:

    A set in black and yellow is our wonderfully contrasting one. The Chinese emperors, who called themselves the descendants of the Dragons, were often dressed in yellow robes, and when they went to war, black and yellow have often appeared on their banners. So if you are plying as an ambitious character who wants to roll in as much as possible and victory means tangible profits for him or her, choose these dice. The imperial black dragon with yellow eyes will patronize her deeds.

  • RPG - Dices - Accessories -...

    This cup has been hand-crafted from the thick hide of a black dragon. The creatures‘ natural resistance to magic carries to the item, so magic practitioners are sure to find many uses for it. Just bear in mind, that you may attract some unwanted attention from angry dragons trying to avenge his mate...

  • Book - role-playing game -...

    Book In German

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

  • RPG - Dices - Dwarven

    Use our dice in all games where tough warriors, masters of crafts, pure-hearted heroes and heroines will have to save the world, defeat all enemies and drink mead. In this world where all what is worthy is earned with hard work, our dice are solid like Mother Earth herself. Other dice can be only trinkets, our dice are different. Grab them and feel durability, solidity and weight of metal dice. Can anything be better in hands of heavy hitters, and monster slayers? Nothing. Without any questions.And as dwarves are great traders, today we can offer you this gorgeous dwarven metal set of 7 RPG dice in sensible price. But, if you don't feel worthy of Dwarven Metal RPG Dice, you can train with their lighter versions. We have Dwarven Dice made of lighter materials. Train hard with them and come back for real Metal Dwarven Dice. Be a hero, not a weakling. Be no elf.

  • RPG - Dices - Dragons

    We designed many sets, each of which is a different aspect of dragon personality and nature. The more we know about dragons, the easier it is for us to produce the next dice. Every technological breakthrough in our factory results gives us chance to make better dragons dice. At the earliest sets, we learned how to create dice with unlimited durability and capable of the thousands of lucky throws. The latest editions are even more refined and readable than ever before. It's our tribute to the dragons that we believe bring luck. We currently offer:

    Red dice with black engravings is a set inspired by red dragons. They are dragons of fire, summer and joy. This colour in the Far East is a typical wedding colour, and no Chinese New Year can do without a red dragon. The red and black set should bring happiness and sometimes fire, and certainly the adventures with a bang. Red is the colour of energy and we have many times experienced what strength lies in this set.

  • RPG - Dices - The Witcher -...

    Unmatched power. Inspired by The Witcher franchise, this dice set is dedicated to Yennefer of Vengerberg — a powerful sorceress. The set contains 8 pieces; 7 polyhedral dice, and a metal coin featuring Yennefer's depiction, which acts as a D2. Each die is painted in the image of a starry night sky with turquoise engravings. The highest value faces and coin reverse share imagery with Yen's pendant.

  • RPG - Dices - Accessories -...

    This cup has been hand-crafted from the thick hide of a black dragon. The creatures‘ natural resistance to magic carries to the item, so magic practitioners are sure to find many uses for it. Just bear in mind, that you may attract some unwanted attention from angry dragons trying to avenge his mate...

  • Book - role-playing game -...

    Keys From the Golden Vault (Dungeons & Dragons Adventure Book)

    --PRODUCT DESCRIPTIONS--

    An anthology of 13 heist-themed adventures for the world's greatest roleplaying game.  

    Some jobs require more than simply wielding a sword or slinging a spell. Whether it's procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. 

    Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards. 

    · Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist

    · Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign

    · Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives

    · Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists

    · Adventures emphasize player choice with each heist having multiple paths toward success

    · Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

  • RPG - Dices - Dragons

    We designed many sets, each of which is a different aspect of dragon personality and nature. The more we know about dragons, the easier it is for us to produce the next dice. Every technological breakthrough in our factory results gives us chance to make better dragons dice. At the earliest sets, we learned how to create dice with unlimited durability and capable of the thousands of lucky throws. The latest editions are even more refined and readable than ever before. It's our tribute to the dragons that we believe bring luck. We currently offer:

    Black dragons dripping with blood is one of the greatest nightmares known to fantasy literature and role-playing games. That's why our dice are designed in black with red decorations. It's the dice of war, the ones that one can cast to manoeuvre the enemies. In the Far East, the black dragons patronize revenge, storms and are the embodiment of Jing - surprisingly they resemble our dragons, often black as night. We recommend them to Game Masters because their very sight can sow fear in the hearts of the team.

  • Book - role-playing game -...

    Game in german language.

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • Book - role-playing game -...

    Book In German

    A menagerie of deadly monsters for the world's greatest roleplaying game.

    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.

    The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.

  • Book - role-playing game -...

    WHAT WONDERFUL WITCHERY IS THIS?

    A magical mixture of rules options for the world's greatest roleplaying game.

    The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

    EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

    MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.

    INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

    SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

    EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

    A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

    Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

  • RPG - Dices - Bloodsucker

    It is not a prank, but a useful set for all games, even the most serious ones. Even the story of its creation is quite interesting. This set had been designed by the our most ancient creator, that works since Great Flood. He had made only the renderings of d6, as decoration for Halloween Banner on social media. Brothers Dera have created many digital dice, that were only decorations and renders for events and holidays. But many of our fans actually liked those pumpkin d6s and wrote that we should make them into real Halloween dice. So we collected hundreds of “Likes!" and year later made the Halloween D6 and added one to each of the orders before Day of Calaveras (sculpted pumpkins). But this was not enough. Many peoples wrote to us that the dice were superb and there should have been the whole set from d20 to d4. Voice of the people has spoken and the whole set on Kickstarter was made. We make dice for fans, so it was a pleasure to design and produce all seven polyhedrals and make this set one of the brightest star in this project.

  • RPG - Dices - The Witcher -...

    Training and experience. Inspired by The Witcher franchise, this dice set is dedicated to Geralt of Rivia — a seasoned monster slayer. The set contains 8 pieces; 7 polyhedral dice, and a metal coin featuring Geralt's depiction, which acts as a D2. Each die is painted caramel with silver engravings. The highest value faces and coin reverse display the Wolf School symbol.

  • Book - role-playing game -...

    Game in French.

    Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest roleplaying game. Terror rains down on the nightmare kingdom of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of scary stories and terrifying truth. - Visit (perhaps even willingly) the Half Plane of Fright: each area has its own set of horrors, exciting story hooks, and a cast of ghoulish characters - Create your own D&D horror setting, add tension with the optional rules, and get tips on how to make your game as terrifying as possible - Create characters with lineage to vampires, undead, and witches, horror-themed subclasses, and discover the history of the Investigator as well as "gifts of darkness" that could prove to be a double-edged sword - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it individually or add it to your existing game for some spooky fun.

  • Book - role-playing game -...

    Book In French

    Everything a player needs to create heroic characters for the world's greatest roleplaying game.

    The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

    The world needs heroes. Will you answer the call?

  • Book - role-playing game -...

    Dungeons & Dragons : The Curse of Strahd (French version) Unlock the mysteries of Ravenloft in this chilling adventure designed for the world's best role-playing game Under heavy black clouds, the figure of a vampire, Count Strahd von Zarovich, stands against the ancient walls of Ravenloft Castle. Thunder rumbles against the castle's towers. The wind howls more loudly as he looks away towards the village of Barovia. Far below, a group of adventurers has just entered his land, which does not escape his eagle eyes. Strahd gave a barely perceptible smile: everything was going according to plan. He knew they were coming, and he knows why they are coming. He had planned everything. A flash of lightning illuminates the darkness, but Strahd has disappeared. It is midnight. Only the wind disturbs the night air. The lord of Ravenloft Castle has guests for dinner. You are one of the guests.

  • Book - role-playing game -...

    THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.

  • Book - role-playing game -...

    (Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.

    Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.

    Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!

    Let Bigby and Diancastra teach you everything about the iconic giants of D&D!

    - Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.

    - Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.

    - Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.

    - Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.

    - Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.

  • Book - role-playing game -...

    Book In English

    Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game.

    The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.

    Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!

  • RPG - Dices - Divers - Elvish

    This set of wonderful elvish dice will become an inseparable companion of every player with even a bit of noble elvish blood circulating in his veins or with small elven light lit in his heart. But real magic works only if it's tailored for purposes. Spells cannot be cast without consideration. You must choose the color wisely because all elvish heritage needs wisdom for using. You should be faster than ents but the true wisdom is more worthy than any gold and treasure when you pick your color, you determine your character personality. These dice are made in the best elven tradition of design, for wise people. You have to, you know, honor the Eldars. Don't underestimate these words!

    Elvish Black & glow-in-the-dark Dice Set - We wrote only “môr ar lúsina” and sailed away in our dreams about elven land, where even the smallest black pebble will glow with the warm light of Creator, like Eye of Sauron or deep cave's moss of Moria. We designed these dice for all serious game sessions, where immersive, weak glow enlight all dice rolls in the darkness, that, of course, comes from the East. It's not funny not to see your critical hit roll. Glowing elven dice are your guidance in this time of need when Great Adversary will shadow your character sheet with his malign lack of proper light.