New products
New products
Boardgames, RPG
-
Trading Cards - Draft 3...
Cards in English :
- 3 boosters in a box.
- Each booster contains 15 cards.
-
Board Game - Savannah Park
The day dawns on one of Africa's most beautiful natural paradises. You are at the head of a park that is home to some of the most fascinating animal species in the world: a herd of zebras have gathered in the savannah, antelopes are grazing in the shade of a tree, and a young elephant is chipping in the water of a pond.
You have a lot on your plate. You have to herd your animals, give them access to water points, and keep them out of the bush fires.
It's not that simple, because every animal can only move once, and it's not necessarily you who decides when! Get to know the savannah, move your tiles strategically, and your park will eclipse that of your competitors.
Players: 1-4
Age: 8+
Duration: 20
Language : French
-
Board Game - La Bête
It was in the year 1764 that the beast appeared on our lands and made them their own. A year later, his fame exceeded the borders of our province and we began to think that no mortal would ever come to an end. Under his assaults, The land of Gevaudan was gradually sinking into darkness.
The Beast is an asymmetrical game between a player playing the role of the Beast of Gevaudan and one or more players playing the Historical Investigators in the Lozère of France of the 18th century. To win, the Beast must have at least 25 victims before the end of the game which takes place season after season for 3 years. The Investigator(s) must either prevent it or unmask it by identifying its secret identity.
In each turn, a seasonal event occurs, the Beast plans its attack, investigators move, the Beast makes or not victims, and finally, investigators inspect the place where they are.
Each investigator is specialized in an identity of the Beast: for example, the Bishop of Mende will identify a demon, while the envoy of the King will more easily unmask if the culprit is of human nature.
Players: 2-5
Age: 10+
Duration: 45 min
Language : French
-
Board Game - Strategic...
Be the best landscaper and plant the most beautiful pathways! You're part of a team charged with designing a park. Your aim? To create beautiful wooded paths that cross at right angles to each other. Design the space so that your paths are the most beautiful in the park! Players: 2-4 Age: 14+ Duration: 20-30 min
Game in French.
-
-
Storage Box - Dungeons &...
- Big box ideal for storing all your dice!
- Material: Resin
- Size: About 13cm
-
Book - role-playing game -...
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
Book In French
-
Trading Cards - Force of...
For Beginners and Veterans Alike
The perfect way for a fresh start in a new cluster, comprised of all new cards.
This brand new deck comes with a play sheet, rule sheet, and game manual.
This preconsturcted deck provide everything a player needs to jump right into the game!
Full Contents :
1 Ruler
32 Resonators
8 Chants
5 Special Magic Stones
5 Basic Magic Stones
Total 51 cards
Play Sheet x1
Rule Sheet x1
Game Manual x1
-
Book - role-playing game -...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
Book In French
-
Trading Cards - Bundle -...
French Cards
Magic: The Gathering Streets of New Capenna Bundle, 8 Set Boosters & Accessories
· Contains 8 Streets of New Capenna Magic: The Gathering Set Boosters
· Each Set Booster contains 12 Magic: The Gathering cards.
· Includes bundle contains 1 foil alt-art promo card, 40 basic land cards (20 foil + 20 nonfoil) a Spindown life counter & card storage box.
· Join one of five powerful families and build your criminal empire.
The Streets of New Capenna Bundle contains 8 Streets of New Capenna Set Boosters—the best boosters to open just for fun—plus exclusive accessories, with 40 basic lands (20 traditional foils and 20 nonfoils), 1 traditional foil promo card with Bundle-exclusive alternate art, 1 oversized Spindown life counter, 1 card storage box, and 2 reference cards.
Each Set Booster contains 12 Magic cards, 1 Art Card, and 1 token, ad card, counter punchout card, or special card from Magic's history (a card from "The List"). In every pack you'll find a combination of 1–4 card(s) of rarity Rare or higher and 3–7 Uncommon, 3–7 Common, and 1 Land cards, including a guaranteed foil card.
-
Book - role-playing game -...
Game in German. Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest role-playing game. Terror is descending on the nightmarish realm of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of frightening stories and terrifying truths. - Take a trip (perhaps even of your own free will) to the Half Plane of Fright: each area has its share of horrors, exciting story hooks and an array of macabre characters. - Create your own D&D horror setting, add tension with optional rules, and get tips on how to make your game as terrifying as you want it to be - Create characters with bloodlines to vampires, undead and witches, horror-themed subclasses, and discover the history of the Investigator and 'gifts of darkness' that could prove to be a double-edged sword. - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it on its own or add it to your existing game for some spooky fun
-
Book - role-playing game -...
(Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.
Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!
Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
- Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.
- Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.
- Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.
- Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.
- Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.
-
Book - role-playing game -...
Game in English language.
About Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen)
A thrilling space-based campaign for the world's greatest roleplaying game.
Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.
This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.
Collection includes adventure book, setting book, book of monsters, poster map, and DM screen
Light of Xaryxis—a 64-page hardcover adventure set in the Astral Plane for characters of levels 5–8
The Astral Adventurer's Guide—64-page hardcover book presenting the Astral Plane as a campaign setting, including space-based character options, spells, magic items, spacefaring rules, ships, and more
Boo's Astral Menagerie—a 64-page hardcover book with game statistics and descriptions for over 60 creatures found in Wildspace and the Astral Sea
Double-sided poster map of the Rock of Bral—an asteroid-city that can serve as both an adventure location and a campaign hub
DM Screen—four-paneled Dungeon Master's screen designed for rollicking space adventures
-
Book - role-playing game -...
Dungeons & Dragons: Fizban's Treasury of Dragons (Supplement Book)
PRODUCT DESCRIPTION :
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.
Meet Fizban the Fabulous: eccentric archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
• Introduces gem dragons to fifth edition!
• Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons.
• Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat.
• Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more.
• Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction.
-
Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
-
Book - role-playing game -...
Game in Italian language.
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
-
Trading Cards - Magic The...
Magic: The Gathering Ravnica: Clue Edition - 2-4 Player Murder Mystery Card Game (Includes 8 Ready-to-Play Boosters, 21 Evidence Cards, 1 Foil Shock Land, and Detective Game Accessories)
· A CLASSIC MURDER MYSTERY REIMAGINED—In this unique, Clue-inspired spin on Magic: The Gathering there are two ways to win: solve the mystery before your rival sleuths or be the last detective standing
· PLAY MAGIC WITH A KILLER TWIST—Guildmage Boddy lies slain in his manor and it's your job to determine the manner of his demise; gather evidence when you deal combat damage, then follow the clues to crack the case
· JUST SHUFFLE & PLAY—Grab 2 boosters, shuffle them together, and let the sleuthing begin; with 8 ready-to-play boosters (each featuring 1 new Rare card), Ravnica: Clue Edition is perfect for 3–4 players but also plays well with 2
· BORDERLESS CARDS FEATURING CLASSIC CLUE CHARACTERS—Draw from 21 Evidence Cards to determine the killer, murder weapon, and scene of the crime; each Evidence card is also a playable Magic card, including 6 classic Clue characters reimagined in the Ravnica setting as Legendary Creatures
· ENDLESS REPLAYABILITY—The Clue elements of this box can add mystery to any 2–5 player Magic game; play with your own decks and reshuffle the Evidence Cards for a new case to solve
· CONTENTS—8 Ravnica: Clue Edition Boosters, 21 Evidence cards, 1 Foil Shock Land, 4 Hidden Info Screens, 1 Evidence Notepad, 1 Case File Envelope, 1 Card Storage Box
Ravnica: Clue Edition contains 8 ready-to-play Ravnica: Clue Edition Boosters, 1 Clue Booster containing 21 Evidence cards, 1 Traditional Foil Shock Land Box Topper card, 4 Hidden Info Screens, 1 Evidence Notepad, 1 Case File Envelope, and a sturdy card storage box. Each Ravnica: Clue Edition Booster contains 20 nonfoil Magic cards, including all the lands you need to play. In each ready-to-play Ravnica: Clue Edition Booster you'll find 1 new Rare card and 1 reprint card of rarity Rare or higher. All 21 Evidence cards are also playable Magic cards, with 6 Borderless Legendary Creature cards representing murder suspects, 5 Artifact cards representing possible murder weapons, and 10 Land cards depicting locations that may have been the scene of the crime.
English-language playing and collecting cards.
-
Trading Cards - Deck -...
Magic: The Gathering Foundations Beginner Box - 2 Instant-Play Tutorial Decks, 8 Jumpstart Decks, 2 Playmats, 2 Spindowns, 2 Learn-to-Play Guides
Magic: The Gathering Foundations Beginner Box
· THE BEST WAY TO LEARN MAGIC—Your Magic journey begins in this box! Get the essentials for your first games of Magic: The Gathering, including two different guided deck experiences, reference booklets, playmats, and bonus packs for easy jump-in play with a friend. All you need to do is start!
· WELCOME TO THE GATHERING—Magic: The Gathering is a collectible card game that weaves deep strategy, gorgeous art, fantastical stories, and a thriving fan community all together into a card game experience like no other
· GUIDED LEARN-TO-PLAY EXPERIENCE—Start by playing a tutorial game with two 20-card decks (Cats and Vampires), each with a step-by-step guide booklet that will walk you through your first five turns
· SHUFFLE & PLAY WITH THEMED DECKS—Once you've learned the basics, grab 2 themed Jumpstart packets each, shuffle them together to create 40-card decks and let the Magic begin; with 8 themed packets, you can mix and match themes and colors for endless fun
· EVERYTHING YOU NEED TO PLAY—This Beginner Box includes everything you and a friend need to play, including 2 Playmats that will show you where to place your cards, 2 Spindowns to track your life totals, and 1 Rules Reference booklet to answer any questions you have along the way
· BEGINNER BOX CONTENTS—2 Instant-Play Decks (20 cards each), 8 Themed Jumpstart Packets (20 cards each), 2 Learn-to-Play Guides, 1 Rules Reference booklet, 2 Playmats, 2 Spindown Life Counters
In this box, you'll find everything you need to start your Magic: The Gathering journey—a tutorial game guided by two step-by-step booklets, plus a variety of ready-to-play card packets to explore once you understand the basics. Each Foundations Beginner Box contains: one 20-card Cats tutorial deck, one 20-card Vampires tutorial deck, 2 learn-to-play Quick Start guide booklets, eight 20-card themed Jumpstart packets (just shuffle any two together for a ready-to-play deck), 1 Rules Reference booklet, 2 Playmats, and 2 Spindown life counters.
Cards in French.
-
Book - role-playing game -...
Dungeons & Dragons Quests from the Infinite Staircase (D&D Adventure Anthology Book)
REDISCOVER BELOVED FIRST EDITION ADVENTURES—Uncover the ruins of an ancient kingdom, dig through the wreckage of a futuristic spaceship, and explore an enchanting fairytale garden; these treasured tales have been carefully chosen and lovingly remastered for fifth edition
PLAY INDIVIDUALLY OR AS A CAMPAIGN—Designed for maximum flexibility, all 6 can be played as standalone adventures, dropped into an ongoing game, or run together as a cohesive campaign that takes characters from level 1 to 13
MAGIC ITEMS & MARVELOUS MACHINERY—Let your imagination soar with 3 new magic items and 6 futuristic technological devices; take inspiration from this marvelous machinery as you infuse your campaign and characters with some classic D&D flair
MEET OVER 30 MEMORABLE MONSTERS & CHARACTERS—From sentient androids to cosmic frog monsters, you're sure to emerge with a newfound favorite or two as you journey through roleplaying history
6 TIMELESS D&D ADVENTURES—This book contains the following Dungeons & Dragons adventures: The Lost City, When a Star Falls, Beyond the Crystal Cave, Pharaoh, The Lost Caverns of Tsojcanth, and Expeditions to the Barrier Peaks
Quests from the Infinite Staircase embraces the magic of the most beloved Dungeons & Dragons adventures of all time. Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes—like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.
Book In Englisch
-
-
Mug - 3D - Cthulhu -...
Join the cult of Cthulhu with this 3D mug. The monster of Lovecraftian adventures waits patiently in his kingdom of R'lyeh, the end of his torpor is imminent...
-
Book - role-playing game -...
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
Beauty and guile are in the eyes of the beholder!
-
Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
-
Book - role-playing game -...
The Practically Complete Guide to Dragons (livre illustré Dungeons & Dragons).
This superbly illustrated guide highlights the multitude of fantastic dragons found in the worlds of Dungeons & Dragons. Packed with advice on everything from how to fight dragons to how to ride them, The Practically Complete Guide to Dragons describes the most impressive creatures in every world. Detailing the appearance, abilities, habits, lairs and treasures of ten dragon species, and annotated with the personal observations and experiences of wizard extraordinaire Sindri Suncatcher, this incredible volume will spark countless adventures in your mind. The Practically Complete Guide to Dragons combines the best of three bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding and A Practical Guide to Dragon Magic. Completely updated, this essential volume contains everything new adventurers need to know about the most emblematic monsters of this fantastic universe! - THE ULTIMATE GUIDE FOR DRAGON LOVERS: part practical guide, part illustrated history book, A Practically Complete Guide to Dragons is a trusted source for dragon enthusiasts of all ages. It combines the best of the previous books in the Practical Guide series. - THE HIDDEN SIDE OF THE UNIVERSE: Drawn from the personal notebook of wizard Sindri Suncatcher, this book offers fans total immersion in the majestic world of D&D's most fantastical creatures. - THE BEGINNING OF THE ADVENTURE OF A LIFETIME: your mystical journey begins here. This magical book will delight dragon fans and give them a taste for a lifetime of adventure. - INSPIRATION FOR DUNgeon MASTERS: this book will be a treasure trove of information for both experienced and novice dungeon masters. Each page transports you to the world of dragons and Dungeon Masters can use it to enrich their D&D campaigns. - SUPERB ILLUSTRATIONS: gaze at the majestic illustrations on every page, drawn by some of today's hottest fantasy artists!