New products
New products
RPG
Subcategories
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GM-Screen - Demon Eye, Sun...
Features:
- Pattern: Demon Eye, Sun, and Moon
- Color: Dark Wood / Stained
- Compressed Wood
- Metal Corner Guards
- Metal Locks
Sizes:
- Closed: 44.3 x 31.7 cm
- Open: 88.3 x 31.7 cm
- Windows: 22 x 31.7 cm
Contents:
- 1 GM Screen
- 4 Magnetic Accessories
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Book - role-playing game -...
WHAT WONDERFUL WITCHERY IS THIS?
A magical mixture of rules options for the world's greatest roleplaying game.
The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character's origin using straightforward rules for modifying a character's racial traits.
INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master's Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
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Dice sets - Dices - "Yellow...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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Book - Deck - role-playing...
(Adventure)
An adventure setting spanning the infinite realities of the world's greatest roleplaying game.
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead—and they're all just a step away. Enter a portal to Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination, as well as the secrets of celestials, fiends, gods, and the dead.
Planescape: Adventures in the Multiverse contains everything a Dungeon Master needs to run adventures and campaigns set in Sigil and the Outlands, as well as new options for players who want to create characters prepared to explore the planes.
CONTENTS:
Sigil and the Outlands (96-page hardcover setting book)—Includes planar character options, details on the fantastic City of Doors, descriptions of the Outlands and the gate-towns that lead to the Outer Planes, and more
Turn of Fortune's Wheel (96-page hardcover adventure)—An adventure set in Sigil and the Outlands designed for characters levels 3–10 with a jump to level 17
Morte's Planar Parade (64-page hardcover bestiary)—Presents game statistics and descriptions for inhabitants of the Outer Planes, including planar incarnates, hierarch modrons, and time dragons
Poster Map—Double-sided poster map of Sigil and the Outlands, which can serve as both adventure locations and springboards to adventures across the multiverse
DM Screen—Sturdy, four-panel Dungeon Master's screen with art showcasing the Planescape setting
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Book - role-playing game -...
Game in German.
Dungeons & Dragons: Journeys Through the Radiant Citadel (D&D Adventure Book)
PRODUCT DESCRIPTION :
An anthology of thirteen stand-alone adventures set in wondrous lands for the world's greatest roleplaying game.
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone Dungeons & Dragons adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?
For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
· Thirteen new stand-alone adventures spanning levels 1–14, each with its own set of maps
· Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse
· Each adventure can be set in any existing D&D campaign setting or on worlds of your own design
· Introduces eleven new D&D monsters
· There's a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between.
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Book - role-playing game -...
(Explore the wondrous realms of giants with this supplement for the world's greatest roleplaying game.
Bigby the Great recounts his journeys into the history, myth, and society of giants in this guide to their realms in the worlds of Dungeons & Dragons. Here Bigby and the demigod Diancastra, child of the giants' All-Father, Annam, unveil the secrets of Annam's mighty descendants.
Players will find a wealth of giant-themed character options: a subclass for barbarians, two backgrounds related to giants and their runic magic, and feat options that evoke the strength and primal magic of the giants. Dungeon Masters will gain inspiration for bringing giants to life, from maps of giant-built sites and big new monsters to tremendous treasures and intriguing trinkets in a giant's bag!
Let Bigby and Diancastra teach you everything about the iconic giants of D&D!
- Delves into unrevealed giant lore, including an overview of the hierarchical structure of the ordning and giants' religion, and ideas about giants' organizations and societies across the multiverse.
- Adds giant-themed player character options where adventurers can evoke the glory of giants with 1 new barbarian subclass, explore the vast world of giants with 2 new backgrounds, and unlock 8 new feats to unleash runic magic and wield elemental power.
- Displays a wondrous collection of 30+ magic items, including 3 illustrious artifacts.
- Offers a plethora of tools for Dungeon Masters including lair maps, adventure hooks, encounter tables, treasures, and giant roleplaying inspiration.
- Presents a giant bestiary! More than a third of the book is devoted to monster descriptions, lore, and stat blocks. Discover a vibrant ecosystem filled with new giant kinds, 70+ new monsters, and other enormous creatures.
Book In French
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RPG - Dices - Forest 3D
This set is enchanted with ancient forest magic. If you ever find an entrance to the mysterious realm, these dice will be your guides. These dice are unique in our stock because are sculpted on whole faces, edges, and corners. We found the forms in the branch of the huge ancient oak, filled with his power and knowledge. Time went by, and these polyhedrons started to reflect traces of leaves, branches, and vines, permanently imprinted on the surface of those dice. We split the wood and they fell out. We believe that these dice matrixes are real bones of the tree, born from core wood, where the spirit of oak resided. The power of our Mother Earth is imbued in these small cubes, to make the dice for warriors, poets, druids and all sylvan enchanters who know the power of Nature.
All sets are made to reflect with the color scheme the nature cycle of winters, springs, and summers. If you ask for autumns, we are not allowed to speak, because Forest Shepards said no and we're still waiting for Red Oak Forest Dice license, and as you know: waiting for ent's decisions can be very long. The Beige and Black set is dedicated to Spring Maple, the first tree that has leaves, when everything around is still beige and gathering strength to bloom. If you have Hope all the time, no matter what, these dice are best for you.
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Dice sets - Dices -...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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Dice sets - Dices - "Purple...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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Book - role-playing game -...
Game in Italian.
Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.
The beholder Xanathar—Waterdeep's most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
Over twenty-five new subclasses for the character classes in the Player's Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, the Inquisitive for the rogue, and many more.
Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory.
A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.
Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don't come to rest on you.
Beauty and guile are in the eyes of the beholder!
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Dice sets - Dices - "Orange...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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RPG - Dwarven - Dice bag
The dwarves are masters in many crafts, even in making the best dice bags ever. This project was consulted with folk from one of the last dwarven clans of North. Even in Scandinavia are few of them and they work only with the best. We have put a lot of time into convincing them to work with us. This is an elegant black model of our dice bags from dwarven series, with sophisticated white print.
This noble black Dwarven Dice Bag is made of thick fine cotton with printed on one side. We choose crest of one of the bravest units of the dwarven army, the mighty Axmen of Black Mountains. You should be proud of wearing their symbol and act like a true hero like them. This is a very safe bag because two strings hold firmly all that you put inside.
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Book - role-playing game -...
THE FAIR OF DARKNESS A wickedly whimsical adventure for the world's greatest role-playing game. Once every eight years, the fantastic Carnival of Sorcelume lands on your world to bring joy to all the villages. Its owners, Mr. Witch and Mr. Light, have mastered the art of showmanship. But this grandiose festival hides many mysteries! The carnival serves as a gateway to a realm of enchantment quite different from anything the Material Plane has to offer. Time has not been kind to this realm, however, and dark days lie ahead if no one counters the machinations of the Hourglass coven. Beyond the Carnival of Sorcelume, designed for characters of levels 1 to 8, takes carnival adventurers to Prismeer, a realm of delight in Faerie. This book includes a large fold-out map that displays the carnival on one side and Prismeer on the other. Explore the Faerie Plane in this official D&D adventure, the first to take place primarily in Faerie. The adventure begins in the campaign world chosen by the GM. The Carnival of Sorcelume, the means by which the characters will enter Faerie, can easily fit into any campaign world. Adds two new character histories: the Fairy Wanderer (for Lp's who have grown up in Faerie) and the Sorcelume Forager (for those who work within the carnival). Presents two races: play a fadette or a conil (a kind of humanoid rabbit). For each encounter in the adventure, players will have the option to avoid combat, giving the game a lot of thought and interaction. Famous characters from the 1980s make their return, including Affreduche, Valiant Heart and Kelek.
Book In French
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Book - Le Quatuor Zalozhniy
"The Cold War is long over. Bush's is over.
You were a soldier, a shadow agent, trained to move in this secret world: deadly and unsuspected.
Then you quit, got fired, or burned out. But you haven't changed careers. You have found your own marks in the underground, the European networks of power and crime. You performed a few operations without asking too many questions. Who gave you a job in Prague? Who paid dearly for your silence on an account in Switzerland? You thought it was unimportant. In fact, it had a lot.
Because without knowing it, you were working for vampires.
Vampires do exist. What can they do? What do they own? Where are we safe? You do not know. So you better start asking the right questions, trace the operations of these bloodsuckers, infiltrate their networks, follow in their footsteps and target their weak points. Because if you don't chase them, they will. And they will kill you. Or even worse.
Night's Black Agents trains the Gumshoe/Detective mechanism in the thriller/spy genre, combining the compulsive paranoia of films such as Ronin or the Bourne Trilogy with the supernatural horror straight from the writings of Bram Stocker and all the vampires since imagined in novels as in the cinema.
The investigation is crucial but doesn't slow down the action, which is full of options for bloody combat, high-tech gear and heart-pounding chases.
Dusting off the too classic gothic terrors to fit into our time, Night's Black Agents offers a wealth of possibilities. Leaders can create their own vampires, their minions, mold their own conspiracies to suit their plotting and action cravings. Optional rules let you set the level of betrayal, realism, and action in your games. Play using the examples provided or mix and match vampiric abilities, plots and perks for a bloody spy saga all your own.
The included adventure starts the campaign with the starting city of Marseille.
Stuff your Glock with silver bullets, consider replacing the bulb in your Maglite, and don't forget to check the mirrors. You just have to hope that what you think you know about vampires is the truth."
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Board Game - Dungeons &...
Dragonlance: Warriors of Krynn is a cooperative game of adventure and strategy where you play heroes battling against the terrifying Dragon Army. As conflict rages around you, maneuver between battlefields and adventure locations to tip the scales of war.
This stand-alone board game includes rules for integrating characters from the Dungeons & Dragons companion adventure Dragonlance: Shadow of the Dragon Queen (sold separately or available together in the Deluxe Edition bundle.)
Contenu:
1 scenario book
1 rulebook
6 hero figures
7 custom dice
1 key moment tracker
6 hero boards
130 plastic markers
9 double-sided battle tiles
22 double-sided adventure tiles
106 tokens
323 cards
1 storage tray
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Book - role-playing game -...
Game in French.
Dungeons & Dragons : Van Richten's Guide to Ravenloft Explore the horrors of Ravenloft in this campaign book for the world's greatest roleplaying game. Terror rains down on the nightmare kingdom of Ravenloft. No one knows this better than monster expert Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and investigative files in this book full of scary stories and terrifying truth. - Visit (perhaps even willingly) the Half Plane of Fright: each area has its own set of horrors, exciting story hooks, and a cast of ghoulish characters - Create your own D&D horror setting, add tension with the optional rules, and get tips on how to make your game as terrifying as possible - Create characters with lineage to vampires, undead, and witches, horror-themed subclasses, and discover the history of the Investigator as well as "gifts of darkness" that could prove to be a double-edged sword - Unleash nightmarish monsters from an extensive bestiary, and browse a collection of mysterious items - Explore Ravenloft with this included Dungeons & Dragons adventure: play it individually or add it to your existing game for some spooky fun.
Book In French
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Dice sets - Dices - Purple...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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Book - role-playing game -...
Dungeons & Dragons - Vecna: Eye of Ruin | D&D Campaign for Levels 10-20 | RPG Adventure Book
Dungeons & Dragons - Vecna: Eye of Ruin (D&D Adventure Book)
· HIGH-LEVEL ADVENTURE FOR LEVELS 10-20. Dungeon Masters and players alike will unlock their full potential in this epic high-level Dungeons & Dragons adventure for characters level 10-20. You hold the power to change the multiverse, so what are you waiting for? Legends aren't born—they're made.
· DARE YOU SAY HIS NAME? Fans of Stranger Things will be delighted to discover that Vecna is back—with a vengeance. This notorious D&D villain has set his sights on something more terrifying than ever: the end of existence itself.
· BATTLE ALONGSIDE D&D LEGENDS—Join the battle for the multiverse alongside legendary allies who you may recognize from other D&D adventures. This book includes detailed character dossiers with exclusive insight into these illustrious figures.
· AN EPIC, MULTIVERSE-SPANNING ADVENTURE. Journey through memorable fantasy locations during your race to save existence. From the wild space galaxies of Spelljammer to the mist-shrouded vistas of Ravenloft, your quest will carry you all over the D&D multiverse.
· VANQUISH EVIL. In Vecna: Eye of Ruin, players will take on over 30 terrifying new monsters spawning from all over the multiverse. Battling these beasts will bring you one step closer to foiling Vecna's plans and vanquishing evil, once and for all.
The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with three of the multiverse's most famous archmages, travel to far-flung locales, and rebuild the legendary Rod of Seven Parts. Vecna: Eve of Ruin is a high-stakes Dungeons & Dragons adventure in which the fate of the multiverse hangs in the balance. The heroes begin in the Forgotten Realms and travel to Planescape, Spelljammer, Eberron, Ravenloft, Dragonlance, and Greyhawk as they race to save existence from obliteration.
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Book - role-playing game -...
A menagerie of deadly monsters for the world's greatest roleplaying game.
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Book In French
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Dice sets - Dices - "Gold &...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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Dice sets - Dices - 7 dice...
Set of 7 original coloured dice (supplied with box), including : - 1 D6 - 2 D10 - 1 D20 - 1 D4 - 1 D12 - 1 D8
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